Survive the Fracture. Extract the Matter.
An independent, source-labeled field companion for Active Matter operatives. We separate official announcements from community reports and mark hands-on testing when it exists.
First Raid & Core Extraction Loop
Official sources describe extraction raids in quantum-unstable zones where operatives collect active matter and loot, pursue objectives, face threats, and try to extract safely.
A Safer First-Raid Decision Framework
Before you enter, decide what you need to learn in the current build: how the mode presents objectives, what can be placed in a safe container, and where extraction is indicated. The site does not invent timers, routes, or loot values.
- Know the loss boundary: Official descriptions say equipment not placed in a safe container is lost when an operative is defeated.
- Choose the mode: Extraction raids are the primary experience, with official materials also listing PvPvE, PvP, and dedicated PvE options.
- Verify the live details: Exact extraction locations, countdowns, routes, and loot values are not published here without current-build evidence.
Field Tip: Protect Your Run
For a first raid, set a stop point before you queue. Record what the current build actually shows for objectives, safe storage, and extraction instead of relying on a made-up timer or value table.
Firearms & Lethal Tactical Engagements
Official materials present weapons and combat as part of the extraction experience. This companion does not publish untested damage, recoil, armor, or attachment rankings.
Compare Equipment Without a Fake Tier List
The current fact table does not verify a complete launch weapon count, tested attachment effects, or a reliable best-in-slot ranking. Use the official visual library as presentation context, not as a stat sheet.
- Official fact: Weapons and future weapon additions are part of the official source record; the full launch inventory is not yet verified here.
- Player decision: Compare any weapon only after recording the build, platform, test conditions, and source.
Plan Engagements Around What Is Verified
Official sources confirm combat with other operatives and anomalous threats within the extraction loop. Specific headshot multipliers, sound cues, armor interactions, grenade rules, and room-clearing advice remain unverified on this site.
- PvPvE context: Official descriptions include rival operatives and anomalous threats as part of the wider raid context.
- Player task: Treat damage, audio, and counterplay claims as questions to verify in the current build, not as a copied meta.
Launch Biomes & Quantum Anomalies
The official FAQ names three launch biomes. Detailed POIs, routes, spawn tables, and enemy behavior remain outside the verified record until field evidence is available.
Three Distinct Launch Biomes
Gaijin Network has confirmed three primary biomes in the launch release. Use these names as a starting point for reconnaissance; promotional scene details are not a substitute for a current map.
- Soviet Restricted Island
- Central Africa Quarantine Zone
- Abandoned U.S. Coastal City
Anomaly Counterplay Needs Field Evidence
Official materials establish anomalies as part of the game’s setting and raid risk. The current fact table does not verify named entity rosters, attack patterns, safe distances, counters, or loot locations.
- Verified now: Anomalies belong in the threat model for a raid.
- Paused: Specific names, behaviors, distances, and counters await current-build evidence.
Monster Behavior Is Not Yet Claimed
Official sources mention monsters and anomalous threats, but no author hands-on test or structured official roster is recorded here. A dramatic image cannot prove behavior, difficulty, or location.
- Do not infer a boss guide: No verified named roster, counter, or difficulty claim is published here.
- Player task: Record the current build and source before turning an encounter report into advice.
Hardware Specifications & Platform Support
Review official hardware targets and platform boundaries. Published requirements are not the same as an author-tested FPS or frame-pacing guarantee.
PC Hardware Targets
The official FAQ and Steam page are the source of truth for supported PC/Linux platforms and system requirements. This homepage does not turn those requirements into an FPS guarantee.
- PC access: The official record includes Steam and Gaijin Store PC versions.
- Linux & Steam Deck: Official FAQ support is recorded, without a performance promise.
- Hands-on boundary: No author benchmark or stable FPS result is published here.
PlayStation 5 & Xbox Series X|S
PlayStation 5 and Xbox Series X|S are confirmed launch platforms. The official FAQ says console progress is not shared with PC.
- PlayStation 5: Confirmed launch platform.
- Xbox Series X|S: Confirmed launch platform.
- Progression boundary: Console progress is separate from PC progress; console-to-console sharing is not inferred here.
How We Verify Game Information
Too many gaming sites publish unverified tier lists, fake countdown timers, or speculative drop rates. At Active Matter Companion, every claim is classified under strict evidence boundaries.
| Classification | Evidence Source | Accepted Claims | Editorial Boundary |
|---|---|---|---|
| Official Confirmation | Gaijin Announcements, Active Matter FAQ, Steam Store | Release dates, supported platforms, launch biomes, extraction rules | Treated as established launch fact; cited with source URLs. |
| Developer Plan | Official Developer Roadmap, Interviews | Future weapons, additional monster classes, upcoming game modes | Strictly labeled as planned content; never portrayed as currently playable. |
| Public Observation | SteamDB metrics, public server telemetry | Concurrent Steam player snapshots, review volume velocity | Labeled with exact snapshot timestamp; never claimed as total player base. |
| Community Report | Reddit discussions, player forums, bug reports | Unusual collision glitches, server queue times, peripheral issues | Disclosed as unverified player observation; excluded from core facts. |
| Author Hands-on | Direct in-game benchmarking & ballistics testing | Recoil spray patterns, specific frame rate averages, weapon tiering | Clearly noted when present; completely omitted when no testing was performed. |
Frequently Asked Questions
Direct answers to critical operational questions regarding account linking, servers, and game modes.
Can I share my progress between Steam and the Gaijin PC Client?
The official Active Matter FAQ says PC progress is shared between the Steam and Gaijin Store versions when using the same Gaijin account.
Does Active Matter support cross-progression between PC and PS5/Xbox?
No. The official FAQ says PlayStation 5 and Xbox Series X|S progress is not shared with PC. This page does not infer whether the two console platforms share progress with each other.
Is there a dedicated PvE mode in Active Matter?
Yes. Official Active Matter materials list dedicated PvE and PvP experiences alongside extraction and PvPvE modes.
Can Active Matter be played in a web browser without downloading?
No verified official browser-playable build is listed in the current source record. Official sources point to PC clients and PlayStation 5 or Xbox Series X|S.
About This Guide, Privacy & Corrections
Complete operational disclosures regarding our non-official status, privacy practices, and feedback mechanisms.
Independent Companion
Active Matter Extraction Companion is an independent, fan-made information resource built to provide source-labeled raid decision frameworks, map overviews, and official system references.
We are entirely independent and have no official affiliation with Matter Team, Gaijin Network Ltd, or authorized digital distributors.
Privacy Policy
This static website does not require account creation or ask visitors to submit personal information. It currently has no analytics, advertising, popunder, or behavioral ad scripts.
Server logs may record standard HTTP request headers for security audits and error diagnostic logging.
Corrections & Notice
As Active Matter receives updates, source-sensitive information may change. Corrections are held until they can be checked against an official source or a recorded hands-on test.
For copyright and intellectual property inquiries, all game assets remain property of their respective creators.